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READY WHEN YOU ARESO MANY BOOKS. SO LITTLE TIME.
A LITTLE MAGIC. A LOT OF TYPING.

Once upon a type.

The library’s words have come to life!
Help our librarian catch them before they hit the floor.

PRESS ENTER TO BEGIN · HEADPHONES RECOMMENDED
ENTER TO SUBMIT
A QUICK FIELD GUIDE

Words down.
Score up.

Choose Classic for the original game, Chill for endless typing at 30% slower pacing with no goals, hazards, limit gauge, or game over, or Hardcore for bombs and death without collectible powers. Choose a starting level from 1–10. Classic and Hardcore progress from there; Chill stays at your selected difficulty for as long as you like. Use Pause → Change mode / level to begin a new run. The survival and hazard rules below apply to Classic and Hardcore; power rules apply to Classic and Chill.

Type a falling word, then press Enter to clear it. Wrong submissions turn red and tilt briefly; use Backspace to correct them. Matching letters light up as you type.

Each missed word adds 10% danger and resets your streak. At 100% (10 misses), the game ends. Danger carries between levels and resets in a new game. Clear the target word count to finish each level: 10 at level 1, rising to 30 at level 10. Take a break, then start the next: longer words, faster arrivals and faster falls. Every 5 consecutive words boosts your multiplier, up to ×4.

From level 5, red bomb words appear. Type them to clear them like normal words. Missing a bomb adds 3 misses (30% danger). Bombs do not grant powers.

From level 7, death words carry a skull, have at most 5 letters, and fall 1.5× faster. Type these first. Missing one ends the game immediately.

Catch a colored word to store its power in the five-slot stack. Then type ice to freeze everything for 5 seconds, fire to clear the board, wind to reset danger to 0%, or slow to slow words for 8 seconds. Press Enter to activate. Activation consumes one matching stored power. Power commands are always in English. When full, additional catches are discarded. Stored powers carry between levels and reset for a new game. Fire unlocks at level 3, Ice at level 4, Wind at level 5, Slow at level 6.

Fire: curling flames and rising embers.

Ice: blue crystals and a frosty glow.

Wind: flowing ribbons around the paper.

Slow: amber clock ticks and rotating arcs.

Bomb: a pulsing red halo. Missing it adds 30% danger.

Death: poisonous green gas around a skull-marked word.

Backspace corrects a typo. Escape clears your typing. Use the pause button to pause. Switching tabs pauses automatically. Music and sound effects have separate controls.

Change language between levels or before starting. Spanish vowel accents are optional when typing; ñ remains a separate letter.